Better error message, worse (?) implementation.
Help will be needed to restore couple editing. I hope we didn't knock out routine editing as well.
This commit is contained in:
+2
-47
@@ -251,7 +251,7 @@ static const Style g_Style_Dance_Double =
|
||||
static const Style g_Style_Dance_Couple =
|
||||
{ // STYLE_DANCE_COUPLE
|
||||
true, // m_bUsedForGameplay
|
||||
false, // m_bUsedForEdit
|
||||
true, // m_bUsedForEdit
|
||||
false, // m_bUsedForDemonstration
|
||||
false, // m_bUsedForHowToPlay
|
||||
"couple", // m_szName
|
||||
@@ -359,50 +359,6 @@ static const Style g_Style_Dance_ThreePanel =
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
|
||||
static const Style g_Style_Dance_Couple_Edit =
|
||||
{ // STYLE_DANCE_EDIT_COUPLE
|
||||
false, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
false, // m_bUsedForDemonstration
|
||||
false, // m_bUsedForHowToPlay
|
||||
"couple-edit", // m_szName
|
||||
StepsType_dance_couple, // m_StepsType
|
||||
StyleType_OnePlayerOneSide, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -DANCE_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_2, -DANCE_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_3, -DANCE_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_4, -DANCE_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +DANCE_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_6, +DANCE_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_7, +DANCE_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_8, +DANCE_COL_SPACING*4.0f, NULL },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, -DANCE_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_2, -DANCE_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_3, -DANCE_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_4, -DANCE_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +DANCE_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_6, +DANCE_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_7, +DANCE_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_8, +DANCE_COL_SPACING*4.0f, NULL },
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||
{ 0, 1, 2, 3, Style::END_MAPPING },
|
||||
{ 4, 5, 6, 7, Style::END_MAPPING },
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3,4,5,6,7
|
||||
},
|
||||
false, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
};
|
||||
|
||||
// todo: re-enable? (lol)
|
||||
/*
|
||||
static const Style g_Style_Dance_Solo_Versus =
|
||||
@@ -493,7 +449,6 @@ static const Style *g_apGame_Dance_Styles[] =
|
||||
&g_Style_Dance_Double,
|
||||
&g_Style_Dance_Couple,
|
||||
&g_Style_Dance_Solo,
|
||||
&g_Style_Dance_Couple_Edit,
|
||||
&g_Style_Dance_Routine,
|
||||
&g_Style_Dance_ThreePanel,
|
||||
NULL
|
||||
@@ -2980,7 +2935,7 @@ const Style* GameManager::GetEditorStyleForStepsType( StepsType st )
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT(0); // this Game is missing a Style that can be used with the editor
|
||||
ASSERT_M(0, ssprintf("The current game \"%s\" cannot use this Style with the editor!", pGame->m_szName.c_str()));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user