Cleanup, part 2 (working on fallback)
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@@ -9,52 +9,14 @@ function Actor:hidden(bHide)
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self:visible(not bHide)
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end
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-- for when horizalign and vertalign get killed by glenn:
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--[[
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function Actor:horizalign(v)
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local values = {
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left = 0,
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center = 0.5,
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right = 1
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}
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self:halign(values[v])
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end
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function Actor:vertalign(v)
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local values = {
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top = 0,
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middle = 0.5,
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bottom = 1
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}
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self:valign(values[v])
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end
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--]]
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--[[ ActorScroller: all of these got renamed, so alias the lowercase ones if
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things are going to look for them. ]]
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function ActorScroller:getsecondtodestination()
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self:GetSecondsToDestination()
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end
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function ActorScroller:setsecondsperitem(secs)
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self:SetSecondsPerItem(secs)
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end
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function ActorScroller:setnumsubdivisions(subs)
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self:SetNumSubdivisions(subs)
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end
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function ActorScroller:scrollthroughallitems()
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self:ScrollThroughAllItems()
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end
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function ActorScroller:scrollwithpadding(fPadStart,fPadEnd)
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self:ScrollWithPadding(fPadStart,fPadEnd)
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end
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function ActorScroller:setfastcatchup(bFastCatchup)
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self:SetFastCatchup(bFastCatchup)
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end
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ActorScroller.getsecondtodestination = ActorScroller.GetSecondsToDestination
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ActorScroller.setsecondsperitem = ActorScroller.SetSecondsPerItem
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ActorScroller.setnumsubdivisions = ActorScroller.SetNumSubdivisions
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ActorScroller.scrollthroughallitems = ActorScroller.ScrollThroughAllItems
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ActorScroller.scrollwithpadding = ActorScroller.ScrollWithPadding
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ActorScroller.setfastcatchup = ActorScroller.SetFastCatchup
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--[[ GameState ]]
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--Aliases for old GAMESTATE timing functions.
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