From bf42f0fa4a2aa511072de34401f745a9377d2de6 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Fri, 7 May 2004 02:53:51 +0000 Subject: [PATCH] fix crash? --- stepmania/src/ScreenNameEntryTraditional.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index 37adf176b1..d284f57765 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -314,6 +314,8 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S actor.FinishTweening(); \ } + m_FeatDisplay[p].reserve( g_vPlayedStageStats.size() ); + for( unsigned i = 0; i < g_vPlayedStageStats.size(); ++i ) { StageStats &ss = g_vPlayedStageStats[i]; @@ -323,7 +325,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S int iHighScoreIndex = -1; // -1 means "out of ranking" Grade grade = ss.GetGrade( p ); int iScore = ss.iScore[p]; - float fPercentDP = ss.GetPercentDancePoints( p); + float fPercentDP = ss.GetPercentDancePoints( p ); // If this is a SHOW_NEVER song, then it's probably a training. // Don't show a high score