diff --git a/stepmania/src/arch/LoadingWindow/LoadingWindow_Win32.cpp b/stepmania/src/arch/LoadingWindow/LoadingWindow_Win32.cpp index e7ea6776ca..633701a088 100644 --- a/stepmania/src/arch/LoadingWindow/LoadingWindow_Win32.cpp +++ b/stepmania/src/arch/LoadingWindow/LoadingWindow_Win32.cpp @@ -74,14 +74,14 @@ LoadingWindow_Win32::LoadingWindow_Win32() { hwnd = CreateDialog(handle.Get(), MAKEINTRESOURCE(IDD_LOADING_DIALOG), NULL, WndProc); for( unsigned i = 0; i < 3; ++i ) - text[i] = "XXX"; /* always set on first call */ + text[i] = "ABC"; /* always set on first call */ SetText("Initializing hardware..."); Paint(); } LoadingWindow_Win32::~LoadingWindow_Win32() { - if(hwnd) + if( hwnd ) DestroyWindow( hwnd ); } @@ -92,7 +92,8 @@ void LoadingWindow_Win32::Paint() /* Process all queued messages since the last paint. This allows the window to * come back if it loses focus during load. */ MSG msg; - while( PeekMessage( &msg, hwnd, 0, 0, PM_NOREMOVE ) ) { + while( PeekMessage( &msg, hwnd, 0, 0, PM_NOREMOVE ) ) + { GetMessage(&msg, hwnd, 0, 0 ); DispatchMessage( &msg ); }