name cleanup. Replace:

StartDrawingAtPixels
 FirstPixelToDraw
 YStartOffset
 DrawFarY
with:
 DrawDistanceAfterTargetsPixels
This commit is contained in:
Chris Danford
2006-11-13 06:12:38 +00:00
parent 06e30d1f45
commit bf20880ba9
9 changed files with 108 additions and 105 deletions
+5 -5
View File
@@ -143,8 +143,8 @@ void Player::Init(
BRIGHT_GHOST_COMBO_THRESHOLD.Load( sType, "BrightGhostComboThreshold" );
TAP_JUDGMENTS_UNDER_FIELD.Load( sType, "TapJudgmentsUnderField" );
HOLD_JUDGMENTS_UNDER_FIELD.Load( sType, "HoldJudgmentsUnderField" );
START_DRAWING_AT_PIXELS.Load( sType, "StartDrawingAtPixels" );
STOP_DRAWING_AT_PIXELS.Load( sType, "StopDrawingAtPixels" );
DRAW_DISTANCE_AFTER_TARGET_PIXELS.Load( sType, "DrawDistanceAfterTargetsPixels" );
DRAW_DISTANCE_BEFORE_TARGET_PIXELS.Load( sType, "DrawDistanceBeforeTargetsPixels" );
if( m_pJudgment )
{
@@ -389,15 +389,15 @@ void Player::Load()
break;
}
int iStartDrawingAtPixels = GAMESTATE->IsEditing() ? -100 : START_DRAWING_AT_PIXELS;
int iStopDrawingAtPixels = GAMESTATE->IsEditing() ? 400 : STOP_DRAWING_AT_PIXELS;
int iDrawDistanceAfterTargetsPixels = GAMESTATE->IsEditing() ? -100 : DRAW_DISTANCE_AFTER_TARGET_PIXELS;
int iDrawDistanceBeforeTargetsPixels = GAMESTATE->IsEditing() ? 400 : DRAW_DISTANCE_BEFORE_TARGET_PIXELS;
float fNoteFieldMiddle = (GRAY_ARROWS_Y_STANDARD+GRAY_ARROWS_Y_REVERSE)/2;
if( m_pNoteField && !bOniDead )
{
m_pNoteField->SetY( fNoteFieldMiddle );
m_pNoteField->Load( &m_NoteData, iStartDrawingAtPixels, iStopDrawingAtPixels );
m_pNoteField->Load( &m_NoteData, iDrawDistanceAfterTargetsPixels, iDrawDistanceBeforeTargetsPixels );
}
const bool bReverse = m_pPlayerState->m_PlayerOptions.GetStage().GetReversePercentForColumn( 0 ) == 1;