name cleanup. Replace:
StartDrawingAtPixels FirstPixelToDraw YStartOffset DrawFarY with: DrawDistanceAfterTargetsPixels
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@@ -143,8 +143,8 @@ void Player::Init(
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BRIGHT_GHOST_COMBO_THRESHOLD.Load( sType, "BrightGhostComboThreshold" );
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TAP_JUDGMENTS_UNDER_FIELD.Load( sType, "TapJudgmentsUnderField" );
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HOLD_JUDGMENTS_UNDER_FIELD.Load( sType, "HoldJudgmentsUnderField" );
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START_DRAWING_AT_PIXELS.Load( sType, "StartDrawingAtPixels" );
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STOP_DRAWING_AT_PIXELS.Load( sType, "StopDrawingAtPixels" );
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DRAW_DISTANCE_AFTER_TARGET_PIXELS.Load( sType, "DrawDistanceAfterTargetsPixels" );
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DRAW_DISTANCE_BEFORE_TARGET_PIXELS.Load( sType, "DrawDistanceBeforeTargetsPixels" );
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if( m_pJudgment )
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{
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@@ -389,15 +389,15 @@ void Player::Load()
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break;
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}
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int iStartDrawingAtPixels = GAMESTATE->IsEditing() ? -100 : START_DRAWING_AT_PIXELS;
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int iStopDrawingAtPixels = GAMESTATE->IsEditing() ? 400 : STOP_DRAWING_AT_PIXELS;
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int iDrawDistanceAfterTargetsPixels = GAMESTATE->IsEditing() ? -100 : DRAW_DISTANCE_AFTER_TARGET_PIXELS;
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int iDrawDistanceBeforeTargetsPixels = GAMESTATE->IsEditing() ? 400 : DRAW_DISTANCE_BEFORE_TARGET_PIXELS;
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float fNoteFieldMiddle = (GRAY_ARROWS_Y_STANDARD+GRAY_ARROWS_Y_REVERSE)/2;
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if( m_pNoteField && !bOniDead )
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{
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m_pNoteField->SetY( fNoteFieldMiddle );
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m_pNoteField->Load( &m_NoteData, iStartDrawingAtPixels, iStopDrawingAtPixels );
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m_pNoteField->Load( &m_NoteData, iDrawDistanceAfterTargetsPixels, iDrawDistanceBeforeTargetsPixels );
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}
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const bool bReverse = m_pPlayerState->m_PlayerOptions.GetStage().GetReversePercentForColumn( 0 ) == 1;
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