Change GetDevicesAndDescriptions to fill in one vector instead of 2
Ignore changes in non-joystick devices when automapping
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@@ -10,7 +10,7 @@ class InputHandler_DInput: public InputHandler
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public:
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InputHandler_DInput();
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~InputHandler_DInput();
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void GetDevicesAndDescriptions( vector<InputDevice>& vDevicesOut, vector<RString>& vDescriptionsOut );
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void GetDevicesAndDescriptions( vector<InputDeviceInfo>& vDevicesOut );
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void Update();
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bool DevicesChanged();
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void WindowReset();
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