remove extra level of indentation (no other changes)
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@@ -545,13 +545,13 @@ ScreenStage::ScreenStage()
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// END stage name //
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// END stage name //
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//////////////////////////////
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//////////////////////////////
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// Add in the number graphics that were neglected earlier
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// Add in the number graphics that were neglected earlier
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CString sStageNo = ssprintf("%d", iStageNo);
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CString sStageNo = ssprintf("%d", iStageNo);
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const int iNumChars = sStageNo.GetLength()+1;
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const int iNumChars = sStageNo.GetLength()+1;
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for( i=0; i<iNumChars; i++ )
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for( i=0; i<iNumChars; i++ )
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m_frameStage.AddChild( &m_sprNumbers[i] );
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m_frameStage.AddChild( &m_sprNumbers[i] );
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m_frameStage.AddChild( &m_sprStage );
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m_frameStage.AddChild( &m_sprStage );
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m_sprStage.SetZoom( 0 ); // hide this element for Ez2 :)
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m_sprStage.SetZoom( 0 ); // hide this element for Ez2 :)
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}
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}
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this->SendScreenMessage( SM_DoneFadingIn, 1.0f );
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this->SendScreenMessage( SM_DoneFadingIn, 1.0f );
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