rename Notes to Steps
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@@ -29,7 +29,7 @@
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#include <math.h>
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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#include "Notes.h"
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#include "Steps.h"
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#include "ActorUtil.h"
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#include "RageDisplay.h"
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#include "RageTextureManager.h"
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@@ -743,7 +743,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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}
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// this needs to check whether valid Notes are selected!
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// this needs to check whether valid Steps are selected!
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bool bResult = m_MusicWheel.Select();
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/* If false, we don't have a selection just yet. */
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@@ -835,7 +835,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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{
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/* Check if user selected the real extra stage. */
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Song* pSong;
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Notes* pNotes;
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Steps* pNotes;
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PlayerOptions po;
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SongOptions so;
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SONGMAN->GetExtraStageInfo( false, GAMESTATE->GetCurrentStyleDef(), pSong, pNotes, po, so );
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@@ -864,7 +864,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes.size()-1) ); // bounds clamping
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Notes* pNotes = m_arrayNotes.empty()? NULL: m_arrayNotes[m_iSelection[pn]];
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Steps* pNotes = m_arrayNotes.empty()? NULL: m_arrayNotes[m_iSelection[pn]];
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GAMESTATE->m_pCurNotes[pn] = pNotes;
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