rename Notes to Steps

This commit is contained in:
Chris Danford
2003-08-03 00:13:55 +00:00
parent 579c975638
commit bf02bfddf4
69 changed files with 269 additions and 258 deletions
+4 -4
View File
@@ -29,7 +29,7 @@
#include <math.h>
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#include "Notes.h"
#include "Steps.h"
#include "ActorUtil.h"
#include "RageDisplay.h"
#include "RageTextureManager.h"
@@ -743,7 +743,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
}
// this needs to check whether valid Notes are selected!
// this needs to check whether valid Steps are selected!
bool bResult = m_MusicWheel.Select();
/* If false, we don't have a selection just yet. */
@@ -835,7 +835,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
{
/* Check if user selected the real extra stage. */
Song* pSong;
Notes* pNotes;
Steps* pNotes;
PlayerOptions po;
SongOptions so;
SONGMAN->GetExtraStageInfo( false, GAMESTATE->GetCurrentStyleDef(), pSong, pNotes, po, so );
@@ -864,7 +864,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes.size()-1) ); // bounds clamping
Notes* pNotes = m_arrayNotes.empty()? NULL: m_arrayNotes[m_iSelection[pn]];
Steps* pNotes = m_arrayNotes.empty()? NULL: m_arrayNotes[m_iSelection[pn]];
GAMESTATE->m_pCurNotes[pn] = pNotes;