rename Notes to Steps
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@@ -326,7 +326,7 @@ void ScreenSelectCourse::HandleScreenMessage( const ScreenMessage SM )
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void ScreenSelectCourse::MenuStart( PlayerNumber pn )
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{
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// this needs to check whether valid Notes are selected!
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// this needs to check whether valid Steps are selected!
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m_MusicWheel.Select();
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switch( m_MusicWheel.GetSelectedType() )
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@@ -376,7 +376,7 @@ void ScreenSelectCourse::MenuStart( PlayerNumber pn )
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// by the course.
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//
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//Song* pSong;
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//Notes* pNotes;
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//Steps* pNotes;
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//CString sModifiers;
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//pCourse->GetFirstStageInfo( pSong, pNotes, sModifiers, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
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//for( int p=0; p<NUM_PLAYERS; p++ )
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