rename Notes to Steps
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@@ -22,7 +22,7 @@
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#include "NoteFieldPositioning.h"
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#include "ScreenSongOptions.h"
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#include "Character.h"
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#include "Notes.h"
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#include "Steps.h"
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#include "Course.h"
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#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenPlayerOptions","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
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@@ -114,7 +114,7 @@ void ScreenPlayerOptions::ImportOptions()
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}
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else
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{
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vector<Notes*> vNotes;
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vector<Steps*> vNotes;
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GAMESTATE->m_pCurSong->GetNotes( vNotes, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
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SortNotesArrayByDifficulty( vNotes );
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for( unsigned i=0; i<vNotes.size(); i++ )
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@@ -225,7 +225,7 @@ void ScreenPlayerOptions::ImportOptions()
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}
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else
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{
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vector<Notes*> vNotes;
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vector<Steps*> vNotes;
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GAMESTATE->m_pCurSong->GetNotes( vNotes, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
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SortNotesArrayByDifficulty( vNotes );
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for( unsigned i=0; i<vNotes.size(); i++ )
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@@ -337,7 +337,7 @@ void ScreenPlayerOptions::ExportOptions()
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}
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else
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{
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vector<Notes*> vNotes;
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vector<Steps*> vNotes;
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GAMESTATE->m_pCurSong->GetNotes( vNotes, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
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SortNotesArrayByDifficulty( vNotes );
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GAMESTATE->m_pCurNotes[p] = vNotes[ m_iSelectedOption[p][PO_STEP] ];
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