rename Notes to Steps

This commit is contained in:
Chris Danford
2003-08-03 00:13:55 +00:00
parent 579c975638
commit bf02bfddf4
69 changed files with 269 additions and 258 deletions
+3 -3
View File
@@ -22,7 +22,7 @@
#include "StyleDef.h"
#include "InputMapper.h"
#include "CodeDetector.h"
#include "Notes.h"
#include "Steps.h"
#include "RageTimer.h"
#include "ActorUtil.h"
#include "RageTextureManager.h"
@@ -641,7 +641,7 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()-1) ); // bounds clamping
Notes* pNotes = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
Steps* pNotes = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
GAMESTATE->m_pCurNotes[pn] = pNotes;
@@ -655,7 +655,7 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
// GAMESTATE->m_pCurNotes[pn] = pNotes;
// Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn];
// Steps* m_pNotes = GAMESTATE->m_pCurNotes[pn];
// m_FootMeter[pn].SetFromNotes( pNotes );
}