rename Notes to Steps
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@@ -22,7 +22,7 @@
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#include "StyleDef.h"
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#include "InputMapper.h"
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#include "CodeDetector.h"
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#include "Notes.h"
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#include "Steps.h"
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#include "RageTimer.h"
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#include "ActorUtil.h"
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#include "RageTextureManager.h"
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@@ -641,7 +641,7 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
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m_iSelection[pn] = clamp( m_iSelection[pn], 0, int(m_arrayNotes[pn].size()-1) ); // bounds clamping
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Notes* pNotes = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
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Steps* pNotes = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
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GAMESTATE->m_pCurNotes[pn] = pNotes;
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@@ -655,7 +655,7 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
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// GAMESTATE->m_pCurNotes[pn] = pNotes;
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// Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn];
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// Steps* m_pNotes = GAMESTATE->m_pCurNotes[pn];
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// m_FootMeter[pn].SetFromNotes( pNotes );
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}
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