rename Notes to Steps
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@@ -28,7 +28,7 @@
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#include "SDL_keysym.h" // for SDLKeys
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#include "ScreenMiniMenu.h"
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#include "NoteSkinManager.h"
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#include "Notes.h"
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#include "Steps.h"
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#include <utility>
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#include "NoteFieldPositioning.h"
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#include "arch/arch.h"
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@@ -128,7 +128,7 @@ Menu g_KeyboardShortcuts
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Menu g_MainMenu
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(
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"Main Menu",
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MenuRow( "Edit Notes Statistics", true ),
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MenuRow( "Edit Steps Statistics", true ),
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MenuRow( "Play Whole Song", true ),
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MenuRow( "Play Current Beat To End", true ),
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MenuRow( "Save", true ),
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@@ -167,8 +167,8 @@ Menu g_EditNotesStatistics
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MenuRow( "Difficulty", true, 0, "BEGINNER","EASY","MEDIUM","HARD","CHALLENGE" ),
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MenuRow( "Meter", true, 0, "1","2","3","4","5","6","7","8","9","10","11" ),
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MenuRow( "Description", true ),
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MenuRow( "Tap Notes", false ),
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MenuRow( "Hold Notes", false ),
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MenuRow( "Tap Steps", false ),
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MenuRow( "Hold Steps", false ),
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MenuRow( "Stream", false ),
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MenuRow( "Voltage", false ),
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MenuRow( "Air", false ),
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@@ -498,8 +498,8 @@ void ScreenEdit::UpdateTextInfo()
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sText += ssprintf( "Difficulty:\n %s\n", DifficultyToString( m_pNotes->GetDifficulty() ).c_str() );
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sText += ssprintf( "Description:\n %s\n", GAMESTATE->m_pCurNotes[PLAYER_1] ? GAMESTATE->m_pCurNotes[PLAYER_1]->GetDescription().c_str() : "no description" );
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sText += ssprintf( "Main title:\n %s\n", m_pSong->m_sMainTitle.c_str() );
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sText += ssprintf( "Tap Notes:\n %d\n", iNumTapNotes );
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sText += ssprintf( "Hold Notes:\n %d\n", iNumHoldNotes );
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sText += ssprintf( "Tap Steps:\n %d\n", iNumTapNotes );
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sText += ssprintf( "Hold Steps:\n %d\n", iNumHoldNotes );
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sText += ssprintf( "Beat 0 Offset:\n %.3f secs\n", m_pSong->m_fBeat0OffsetInSeconds );
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sText += ssprintf( "Preview Start:\n %.2f secs\n", m_pSong->m_fMusicSampleStartSeconds );
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sText += ssprintf( "Preview Length:\n %.2f secs\n",m_pSong->m_fMusicSampleLengthSeconds );
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@@ -1155,7 +1155,7 @@ void ScreenEdit::OnSnapModeChange()
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void ChangeDescription( CString sNew )
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{
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Notes* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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Steps* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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pNotes->SetDescription(sNew);
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}
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@@ -1212,7 +1212,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
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{
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case edit_notes_statistics:
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{
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Notes* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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Steps* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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float fMusicSeconds = m_soundMusic.GetLengthSeconds();
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g_EditNotesStatistics.rows[difficulty].defaultChoice = pNotes->GetDifficulty();
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@@ -1244,8 +1244,8 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
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break;
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case save:
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{
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// copy edit into current Notes
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Notes* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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// copy edit into current Steps
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Steps* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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ASSERT( pNotes );
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pNotes->SetNoteData( &m_NoteFieldEdit );
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@@ -1544,7 +1544,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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void ScreenEdit::HandleEditNotesStatisticsChoice( EditNotesStatisticsChoice c, int* iAnswers )
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{
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Notes* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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Steps* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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Difficulty dc = (Difficulty)iAnswers[difficulty];
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pNotes->SetDifficulty( dc );
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int iMeter = iAnswers[meter]+1;
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