rename Notes to Steps
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@@ -12,7 +12,7 @@
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#include "ScoreKeeperMAX2.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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#include "Notes.h"
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#include "Steps.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "ScreenGameplay.h"
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@@ -23,7 +23,7 @@
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#include "SongManager.h"
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ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Notes*>& apNotes_, PlayerNumber pn_ ):
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ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Steps*>& apNotes_, PlayerNumber pn_ ):
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ScoreKeeper(pn_), apNotes(apNotes_)
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{
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//
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@@ -38,7 +38,7 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Notes*>& apNotes_, PlayerNumber p
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case PLAY_MODE_RAVE:
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{
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ASSERT( !apNotes.empty() );
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Notes* pNotes = apNotes[0];
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Steps* pNotes = apNotes[0];
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GAMESTATE->m_CurStageStats.pSong = GAMESTATE->m_pCurSong;
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GAMESTATE->m_CurStageStats.iMeter[pn_] = pNotes->GetMeter();
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pNotes->GetNoteData( ¬edata );
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@@ -74,7 +74,7 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Notes*>& apNotes_, PlayerNumber p
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m_bIsLastSongInCourse = false;
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}
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void ScoreKeeperMAX2::OnNextSong( int iSongInCourseIndex, Notes* pNotes, NoteData* pNoteData )
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void ScoreKeeperMAX2::OnNextSong( int iSongInCourseIndex, Steps* pNotes, NoteData* pNoteData )
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{
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/*
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http://www.aaroninjapan.com/ddr2.html
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