From bf00e4a9bd4d2b06fd62c9fd6794b7ab8703c8ef Mon Sep 17 00:00:00 2001 From: Thad Ward Date: Sat, 22 Nov 2003 03:24:27 +0000 Subject: [PATCH] why were the bins being built into ../../itg/*? --- stepmania/src/StepMania.dsp | 70 ++++++++++++++++++------------------- 1 file changed, 35 insertions(+), 35 deletions(-) diff --git a/stepmania/src/StepMania.dsp b/stepmania/src/StepMania.dsp index e73631cf1f..584626f090 100644 --- a/stepmania/src/StepMania.dsp +++ b/stepmania/src/StepMania.dsp @@ -58,14 +58,14 @@ BSC32=bscmake.exe LINK32=link.exe # ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib -# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../../itg/StepMania-debug.exe" +# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # Begin Special Build Tool IntDir=.\../Debug6 -TargetDir=\Stepmania\itg +TargetDir=\projects\stepmania\stepmania TargetName=StepMania-debug SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi # End Special Build Tool @@ -82,24 +82,24 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" -XBCP=xbecopy.exe -# ADD BASE XBCP /NOLOGO -# ADD XBCP /NOLOGO -XBE=imagebld.exe -# ADD BASE XBE /nologo /stack:0x10000 /debug -# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe" -LINK32=link.exe -# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP -# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo CPP=cl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP +# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP +XBE=imagebld.exe +# ADD BASE XBE /nologo /stack:0x10000 /debug +# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe" +XBCP=xbecopy.exe +# ADD BASE XBCP /NOLOGO +# ADD XBCP /NOLOGO # Begin Special Build Tool -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \ - /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \ + /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool @@ -132,14 +132,14 @@ BSC32=bscmake.exe LINK32=link.exe # ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386 # SUBTRACT BASE LINK32 /verbose /pdb:none -# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../../itg/StepMania.exe" +# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../StepMania.exe" # SUBTRACT LINK32 /verbose /pdb:none # Begin Special Build Tool IntDir=.\../Release6 -TargetDir=\Stepmania\itg +TargetDir=\projects\stepmania\stepmania TargetName=StepMania SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi # End Special Build Tool @@ -157,27 +157,27 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania # PROP Intermediate_Dir "StepMania___Xbox_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" -XBCP=xbecopy.exe -# ADD BASE XBCP /NOLOGO -# ADD XBCP /NOLOGO -XBE=imagebld.exe -# ADD BASE XBE /nologo /stack:0x10000 /debug -# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe" +CPP=cl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c +# SUBTRACT CPP /Fr +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF # SUBTRACT LINK32 /pdb:none /map /debug -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -CPP=cl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c -# SUBTRACT CPP /Fr +XBE=imagebld.exe +# ADD BASE XBE /nologo /stack:0x10000 /debug +# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe" +XBCP=xbecopy.exe +# ADD BASE XBCP /NOLOGO +# ADD XBCP /NOLOGO # Begin Special Build Tool -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \ - /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \ + /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool