add lua binding
This commit is contained in:
@@ -279,14 +279,16 @@ class LunaStageStats: public Luna<StageStats>
|
||||
public:
|
||||
LunaStageStats() { LUA->Register( Register ); }
|
||||
|
||||
static int GetPlayerStageStats( T* p, lua_State *L ) { p->m_player[IArg(1)].PushSelf(L); return 1; }
|
||||
static int GetPlayerStageStats( T* p, lua_State *L ) { p->m_player[IArg(1)].PushSelf(L); return 1; }
|
||||
static int GetMultiPlayerStageStats( T* p, lua_State *L ) { p->m_player[IArg(1)].PushSelf(L); return 1; }
|
||||
static int GetGameplaySeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->fGameplaySeconds); return 1; }
|
||||
static int OnePassed( T* p, lua_State *L ) { lua_pushboolean(L, p->OnePassed()); return 1; }
|
||||
static int AllFailed( T* p, lua_State *L ) { lua_pushboolean(L, p->AllFailed()); return 1; }
|
||||
static int OnePassed( T* p, lua_State *L ) { lua_pushboolean(L, p->OnePassed()); return 1; }
|
||||
static int AllFailed( T* p, lua_State *L ) { lua_pushboolean(L, p->AllFailed()); return 1; }
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
ADD_METHOD( GetPlayerStageStats );
|
||||
ADD_METHOD( GetMultiPlayerStageStats );
|
||||
ADD_METHOD( GetGameplaySeconds );
|
||||
ADD_METHOD( OnePassed );
|
||||
ADD_METHOD( AllFailed );
|
||||
|
||||
Reference in New Issue
Block a user