From bee3937d597a11cde6cec63cca26050f7ebd439b Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 9 Dec 2002 22:24:15 +0000 Subject: [PATCH] fix ` --- stepmania/src/StepMania.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index bc2bb04726..da0a07fc2c 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -463,18 +463,19 @@ void GameLoop() //if( fDeltaTime > 0.050f ) // we dropped a bunch of frames // fDeltaTime = 0.050f; if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_TAB) ) ) { - if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_QUOTEDBL) ) ) + if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_BACKQUOTE) ) ) fDeltaTime = 0; /* both; stop time */ else fDeltaTime *= 4; } else - if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_QUOTEDBL) ) ) + if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_BACKQUOTE) ) ) fDeltaTime /= 4; TEXTUREMAN->Update( fDeltaTime ); MUSIC->Update( fDeltaTime ); SCREENMAN->Update( fDeltaTime ); CLIENT->Update( fDeltaTime ); +// SOUNDMAN->Update( fDeltaTime ); static InputEventArray ieArray; ieArray.clear(); // empty the array