Rewrote ScreenSystemOverlay overlay/default.lua to be able to display multiple messages. Added Reload Overlay Screens option to debug menu.
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@@ -548,6 +548,7 @@ static LocalizedString RELOAD ( "ScreenDebugOverlay", "Reload" );
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static LocalizedString RESTART ( "ScreenDebugOverlay", "Restart" );
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static LocalizedString SCREEN_ON ( "ScreenDebugOverlay", "Send On To Screen" );
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static LocalizedString SCREEN_OFF ( "ScreenDebugOverlay", "Send Off To Screen" );
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static LocalizedString RELOAD_OVERLAY_SCREENS( "ScreenDebugOverlay", "Reload Overlay Screens" );
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static LocalizedString RELOAD_THEME_AND_TEXTURES( "ScreenDebugOverlay", "Reload Theme and Textures" );
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static LocalizedString WRITE_PROFILES ( "ScreenDebugOverlay", "Write Profiles" );
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static LocalizedString WRITE_PREFERENCES ( "ScreenDebugOverlay", "Write Preferences" );
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@@ -1030,6 +1031,19 @@ class DebugLineReloadTheme : public IDebugLine
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}
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};
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class DebugLineReloadOverlayScreens : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return RELOAD_OVERLAY_SCREENS.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual RString GetPageName() const { return "Theme"; }
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virtual void DoAndLog( RString &sMessageOut )
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{
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IDebugLine::DoAndLog(sMessageOut);
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SCREENMAN->ReloadOverlayScreensAfterInputFinishes();
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}
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};
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class DebugLineWriteProfiles : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return WRITE_PROFILES.GetValue(); }
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@@ -1212,6 +1226,7 @@ DECLARE_ONE( DebugLineRestartCurrentScreen );
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DECLARE_ONE( DebugLineCurrentScreenOn );
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DECLARE_ONE( DebugLineCurrentScreenOff );
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DECLARE_ONE( DebugLineReloadTheme );
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DECLARE_ONE( DebugLineReloadOverlayScreens );
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DECLARE_ONE( DebugLineWriteProfiles );
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DECLARE_ONE( DebugLineWritePreferences );
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DECLARE_ONE( DebugLineMenuTimer );
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