add multiplayer status
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@@ -446,6 +446,15 @@ REGISTER_WITH_LUA_FUNCTION( LuaStage );
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LuaXToString( Stage );
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static const char *MultiPlayerStatusNames[] = {
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"Joined",
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"NotJoined",
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"Unplugged",
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"MissingMultitap",
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};
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XToString( MultiPlayerStatus, NUM_MultiPlayerStatus );
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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