save cache in Application Data
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@@ -430,11 +430,19 @@ void ArchHooks_Win32::MountInitialFilesystems( const CString &sDirOfExecutable )
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sMyDocumentsDir += "/";
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}
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CString sApplicationDataDir;
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{
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TCHAR szDir[MAX_PATH] = "";
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BOOL bResult = SHGetSpecialFolderPath( NULL, szDir, CSIDL_APPDATA, FALSE );
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ASSERT( bResult );
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sApplicationDataDir = szDir;
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sApplicationDataDir += "/";
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}
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// Mount everything game-writable (not counting the editor) to the user's directory.
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CString sPersonalDir = sMyDocumentsDir + PRODUCT_ID + "/";
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FILEMAN->Mount( "dir", sPersonalDir + "Cache", "/Cache" );
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FILEMAN->Mount( "dir", sPersonalDir + "Save", "/Save" );
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FILEMAN->Mount( "dir", sPersonalDir + "Screenshots", "/Screenshots" );
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FILEMAN->Mount( "dir", sApplicationDataDir + PRODUCT_ID + "/Cache", "/Cache" );
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FILEMAN->Mount( "dir", sMyDocumentsDir + PRODUCT_ID + "/Save", "/Save" );
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FILEMAN->Mount( "dir", sMyDocumentsDir + PRODUCT_ID + "/Screenshots", "/Screenshots" );
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}
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/*
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