ehhh, decrementing an unsigned when it equals zero bug ^^
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@@ -296,10 +296,16 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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}
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}
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for(i = item.size() - 1; i >= 0; i--)
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// NOTE: the following two loops require the iterator to
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// be ints because if you decrement an unsigned when it
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// equals zero, you get the maximum value of an unsigned,
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// which is still greater than 0. By typecasting it as
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// an integer, you can achieve -1, which exits the loop.
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for(i = item.size() - 1; (int)i >= 0; i--)
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this->AddChild(item[i]);
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for(i = ItemIcons.size() - 1; i >= 0; i--)
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for(i = ItemIcons.size() - 1; (int)i >= 0; i--)
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this->AddChild(ItemIcons[i]);
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PointsUntilNextUnlock.SetName( "PointsDisplay" );
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