diff --git a/stepmania/src/GameCommand.cpp b/stepmania/src/GameCommand.cpp index 4bfe76d918..d3721ff0b4 100644 --- a/stepmania/src/GameCommand.cpp +++ b/stepmania/src/GameCommand.cpp @@ -550,6 +550,16 @@ bool GameCommand::IsPlayable( CString *why ) const } } + if( !m_sModifiers.empty() ) + { + // TODO: Split this and check each modifier individually + if( UNLOCKMAN->ModifierIsLocked(m_sModifiers) ) + { if( why ) + *why = "Modifier is locked"; + return false; + } + } + return true; }