clean up formatting
This commit is contained in:
+168
-168
@@ -21,7 +21,7 @@ MemoryCardManager::MemoryCardManager()
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{
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m_bTooLate[p] = false;
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}
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m_soundReady.Load( THEME->GetPathToS("MemoryCardManager ready") );
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m_soundError.Load( THEME->GetPathToS("MemoryCardManager error") );
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m_soundTooLate.Load( THEME->GetPathToS("MemoryCardManager too late") );
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@@ -42,158 +42,158 @@ void MemoryCardManager::Update( float fDelta )
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vector<UsbStorageDevice> &vNew = m_vStorageDevices;
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vector<UsbStorageDevice> vConnects; // fill these in below
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vector<UsbStorageDevice> vDisconnects; // fill these in below
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// check for disconnects
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FOREACH( UsbStorageDevice, vOld, old )
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{
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bool bFoundMatch = false;
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FOREACH( UsbStorageDevice, vNew, newd )
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{
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if( old->IdsMatch(*newd) )
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{
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bool bFoundMatch = false;
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FOREACH( UsbStorageDevice, vNew, newd )
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{
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bFoundMatch = true;
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break;
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if( old->IdsMatch(*newd) )
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{
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bFoundMatch = true;
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break;
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}
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}
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}
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if( !bFoundMatch )
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{
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LOG->Trace( "Disconnected bus %d port %d device %d path %s", old->iBus, old->iPort, old->iLevel, old->sOsMountDir.c_str() );
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vDisconnects.push_back( *old );
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}
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}
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if( !bFoundMatch )
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{
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LOG->Trace( "Disconnected bus %d port %d device %d path %s", old->iBus, old->iPort, old->iLevel, old->sOsMountDir.c_str() );
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vDisconnects.push_back( *old );
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}
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}
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// check for connects
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FOREACH( UsbStorageDevice, vNew, newd )
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{
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bool bFoundMatch = false;
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FOREACH( UsbStorageDevice, vOld, old )
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{
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if( old->IdsMatch(*newd) )
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{
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bFoundMatch = true;
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break;
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}
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}
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if( !bFoundMatch )
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{
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LOG->Trace( "Connected bus %d port %d device %d path %s", newd->iBus, newd->iPort, newd->iLevel, newd->sOsMountDir.c_str() );
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vDisconnects.push_back( *newd );
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}
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}
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{
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bool bFoundMatch = false;
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FOREACH( UsbStorageDevice, vOld, old )
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{
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if( old->IdsMatch(*newd) )
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{
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bFoundMatch = true;
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break;
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}
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}
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if( !bFoundMatch )
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{
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LOG->Trace( "Connected bus %d port %d device %d path %s", newd->iBus, newd->iPort, newd->iLevel, newd->sOsMountDir.c_str() );
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vDisconnects.push_back( *newd );
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}
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}
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// unassign cards that were disconnected
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FOREACH_PlayerNumber( p )
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{
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UsbStorageDevice &assigned_device = m_Device[p];
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if( assigned_device.IsBlank() ) // not assigned a card
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continue;
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FOREACH( UsbStorageDevice, vDisconnects, disconnect )
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{
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if( disconnect->IdsMatch(assigned_device) )
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{
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m_pDriver->Unmount(&assigned_device, MEM_CARD_MOUNT_POINT[p]);
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assigned_device.MakeBlank();
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m_soundDisconnect.Play();
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if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(p) )
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PROFILEMAN->UnloadProfile( p );
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}
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}
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}
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{
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UsbStorageDevice &assigned_device = m_Device[p];
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if( assigned_device.IsBlank() ) // not assigned a card
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continue;
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FOREACH( UsbStorageDevice, vDisconnects, disconnect )
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{
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if( disconnect->IdsMatch(assigned_device) )
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{
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m_pDriver->Unmount(&assigned_device, MEM_CARD_MOUNT_POINT[p]);
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assigned_device.MakeBlank();
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m_soundDisconnect.Play();
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if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(p) )
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PROFILEMAN->UnloadProfile( p );
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}
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}
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}
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// Update the status of already-assigned cards. It may contain updated info
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// like WriteTest results and a new sName.
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FOREACH_PlayerNumber( p )
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{
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UsbStorageDevice &assigned_device = m_Device[p];
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if( assigned_device.IsBlank() ) // no card assigned to this player
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continue;
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FOREACH( UsbStorageDevice, m_vStorageDevices, d )
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{
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if( d->IdsMatch(assigned_device) )
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{
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// play write test error sound if write test failed since we last checked
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if( assigned_device.bNeedsWriteTest && !d->bNeedsWriteTest && !d->bWriteTestSucceeded )
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m_soundError.Play();
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assigned_device = *d;
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}
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}
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}
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FOREACH_PlayerNumber( p )
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{
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UsbStorageDevice &assigned_device = m_Device[p];
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if( assigned_device.IsBlank() ) // no card assigned to this player
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continue;
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FOREACH( UsbStorageDevice, m_vStorageDevices, d )
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{
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if( d->IdsMatch(assigned_device) )
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{
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// play write test error sound if write test failed since we last checked
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if( assigned_device.bNeedsWriteTest && !d->bNeedsWriteTest && !d->bWriteTestSucceeded )
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m_soundError.Play();
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assigned_device = *d;
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}
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}
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}
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// make a list of unassigned
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vector<UsbStorageDevice> vUnassignedDevices = m_vStorageDevices; // copy
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// remove cards that are already assigned
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FOREACH_PlayerNumber( p )
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{
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UsbStorageDevice &assigned_device = m_Device[p];
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if( assigned_device.IsBlank() ) // no card assigned to this player
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continue;
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FOREACH( UsbStorageDevice, vUnassignedDevices, d )
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{
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if( d->IdsMatch(assigned_device) )
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{
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vUnassignedDevices.erase( d );
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break;
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}
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}
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}
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{
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UsbStorageDevice &assigned_device = m_Device[p];
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if( assigned_device.IsBlank() ) // no card assigned to this player
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continue;
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FOREACH( UsbStorageDevice, vUnassignedDevices, d )
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{
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if( d->IdsMatch(assigned_device) )
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{
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vUnassignedDevices.erase( d );
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break;
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}
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}
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}
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// try to assign each device to a player
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FOREACH_PlayerNumber( p )
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{
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LOG->Trace( "Looking for a card for Player %d", p+1 );
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UsbStorageDevice &assigned_device = m_Device[p];
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if( !assigned_device.IsBlank() ) // they already have an assigned card
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{
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LOG->Trace( "Player %d already has a card: '%s'", p+1, assigned_device.sOsMountDir.c_str() );
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continue; // skip
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}
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FOREACH( UsbStorageDevice, vUnassignedDevices, d )
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{
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// search for card dir match
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if( !PREFSMAN->m_sMemoryCardOsMountPoint[p].empty() &&
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d->sOsMountDir.CompareNoCase(PREFSMAN->m_sMemoryCardOsMountPoint[p]) )
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continue; // not a match
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// search for USB bus match
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if( PREFSMAN->m_iMemoryCardUsbBus[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbBus[p] != d->iBus )
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continue; // not a match
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{
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LOG->Trace( "Looking for a card for Player %d", p+1 );
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if( PREFSMAN->m_iMemoryCardUsbPort[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbPort[p] != d->iPort )
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continue; // not a match
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UsbStorageDevice &assigned_device = m_Device[p];
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if( !assigned_device.IsBlank() ) // they already have an assigned card
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{
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LOG->Trace( "Player %d already has a card: '%s'", p+1, assigned_device.sOsMountDir.c_str() );
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continue; // skip
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}
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if( PREFSMAN->m_iMemoryCardUsbLevel[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbLevel[p] != d->iLevel )
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continue; // not a match
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LOG->Trace( "device match: iScsiIndex: %d, iBus: %d, iLevel: %d, iPort: %d, sOsMountDir: %s",
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d->iScsiIndex, d->iBus, d->iLevel, d->iPort, d->sOsMountDir.c_str() );
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assigned_device = *d; // save a copy
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vUnassignedDevices.erase( d ); // remove the device so we don't match it for another player
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m_bTooLate[p] = GAMESTATE->m_bPlayersFinalized; // the device is too late if inserted when cards were locked
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// play sound
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if( m_bTooLate[p] )
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m_soundTooLate.Play();
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else if( !d->bNeedsWriteTest && !d->bWriteTestSucceeded )
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m_soundError.Play();
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else
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m_soundReady.Play();
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break;
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}
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}
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FOREACH( UsbStorageDevice, vUnassignedDevices, d )
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{
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// search for card dir match
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if( !PREFSMAN->m_sMemoryCardOsMountPoint[p].empty() &&
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d->sOsMountDir.CompareNoCase(PREFSMAN->m_sMemoryCardOsMountPoint[p]) )
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continue; // not a match
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// search for USB bus match
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if( PREFSMAN->m_iMemoryCardUsbBus[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbBus[p] != d->iBus )
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continue; // not a match
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if( PREFSMAN->m_iMemoryCardUsbPort[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbPort[p] != d->iPort )
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continue; // not a match
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if( PREFSMAN->m_iMemoryCardUsbLevel[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbLevel[p] != d->iLevel )
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continue; // not a match
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LOG->Trace( "device match: iScsiIndex: %d, iBus: %d, iLevel: %d, iPort: %d, sOsMountDir: %s",
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d->iScsiIndex, d->iBus, d->iLevel, d->iPort, d->sOsMountDir.c_str() );
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assigned_device = *d; // save a copy
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vUnassignedDevices.erase( d ); // remove the device so we don't match it for another player
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m_bTooLate[p] = GAMESTATE->m_bPlayersFinalized; // the device is too late if inserted when cards were locked
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// play sound
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if( m_bTooLate[p] )
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m_soundTooLate.Play();
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else if( !d->bNeedsWriteTest && !d->bWriteTestSucceeded )
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m_soundError.Play();
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else
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m_soundReady.Play();
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break;
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}
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}
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SCREENMAN->RefreshCreditsMessages();
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}
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@@ -201,7 +201,7 @@ void MemoryCardManager::Update( float fDelta )
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MemoryCardState MemoryCardManager::GetCardState( PlayerNumber pn )
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{
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UsbStorageDevice &d = m_Device[pn];
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UsbStorageDevice &d = m_Device[pn];
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if( d.IsBlank() )
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return MEMORY_CARD_STATE_NO_CARD;
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else if( m_bTooLate[pn] )
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@@ -216,28 +216,28 @@ void MemoryCardManager::LockCards( bool bLock )
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{
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bool bWasLocked = m_bCardsLocked;
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m_bCardsLocked = bLock;
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if( !bLock )
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{
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// clear too late flag
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FOREACH_PlayerNumber( p )
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m_bTooLate[p] = false;
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}
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if( !bWasLocked && bLock )
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{
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LOG->Trace( "do the final mount" );
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FOREACH_EnabledPlayer( p )
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{
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if( m_Device[p].IsBlank() ) // they don't have an assigned card
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continue;
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m_pDriver->MountAndTestWrite(&m_Device[p], MEM_CARD_MOUNT_POINT[p]);
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}
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}
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if( !bWasLocked && bLock )
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m_pDriver->SetMountThreadState( MemoryCardDriver::detect_and_dont_mount );
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else
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@@ -248,14 +248,14 @@ void MemoryCardManager::FlushAndReset()
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{
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FOREACH_PlayerNumber( p )
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{
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UsbStorageDevice &d = m_Device[p];
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UsbStorageDevice &d = m_Device[p];
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if( d.IsBlank() ) // no card assigned
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continue; // skip
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if( (!d.bNeedsWriteTest && !d.bWriteTestSucceeded) || m_bTooLate[p] )
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continue; // skip
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m_pDriver->Flush(&m_Device[p]);
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}
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m_pDriver->ResetUsbStorage(); // forces cards to be re-detected
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}
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@@ -264,7 +264,7 @@ bool MemoryCardManager::PathIsMemCard( CString sDir ) const
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FOREACH_PlayerNumber( p )
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if( !sDir.Left(MEM_CARD_MOUNT_POINT[p].size()).CompareNoCase( MEM_CARD_MOUNT_POINT[p] ) )
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return true;
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return false;
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return false;
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}
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CString MemoryCardManager::GetName( PlayerNumber pn ) const
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@@ -282,7 +282,7 @@ void MemoryCardManager::UnPauseMountingThread()
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m_pDriver->SetMountThreadState(
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m_bCardsLocked ?
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MemoryCardDriver::detect_and_dont_mount :
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MemoryCardDriver::detect_and_mount );
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MemoryCardDriver::detect_and_mount );
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}
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bool IsAnyPlayerUsingMemoryCard()
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@@ -290,33 +290,33 @@ bool IsAnyPlayerUsingMemoryCard()
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FOREACH_HumanPlayer( pn )
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if( MEMCARDMAN->GetCardState(pn) == MEMORY_CARD_STATE_READY )
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return true;
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return false;
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return false;
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}
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#include "LuaFunctions.h"
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LuaFunction_NoArgs( IsAnyPlayerUsingMemoryCard, IsAnyPlayerUsingMemoryCard() )
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
|
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* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
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* the Software and that both the above copyright notice(s) and this
|
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* permission notice appear in supporting documentation.
|
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
|
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*/
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
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* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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Reference in New Issue
Block a user