cleanup
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@@ -739,7 +739,7 @@ void MusicWheel::RebuildAllMusicWheelItems()
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void MusicWheel::RebuildMusicWheelItems( int iDist )
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void MusicWheel::RebuildMusicWheelItems( int iDist )
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{
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{
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vector<WheelItemData *> &data = m_CurWheelItemData;
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const vector<WheelItemData *> &data = m_CurWheelItemData;
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vector<MusicWheelItem *> &items = m_MusicWheelItems;
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vector<MusicWheelItem *> &items = m_MusicWheelItems;
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// rewind to first index that will be displayed;
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// rewind to first index that will be displayed;
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@@ -816,12 +816,11 @@ void MusicWheel::NotesOrTrailChanged( PlayerNumber pn ) // update grade graphics
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void MusicWheel::DrawItem( int i )
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void MusicWheel::DrawItem( int i )
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{
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{
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MusicWheelItem *display = m_MusicWheelItems[i];
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const float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
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const float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
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if( fabsf(fThisBannerPositionOffsetFromSelection) > NUM_WHEEL_ITEMS_TO_DRAW/2 )
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if( fabsf(fThisBannerPositionOffsetFromSelection) > NUM_WHEEL_ITEMS_TO_DRAW/2 )
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return;
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return;
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MusicWheelItem *display = m_MusicWheelItems[i];
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switch( m_WheelState )
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switch( m_WheelState )
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{
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{
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case STATE_SELECTING:
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case STATE_SELECTING:
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@@ -157,6 +157,10 @@ void WheelBase::DrawPrimitives()
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ActorFrame::DrawPrimitives();
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ActorFrame::DrawPrimitives();
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}
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}
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void WheelBase::DrawItem( int i )
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{
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DrawItem( i, m_WheelBaseItems[i], i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection );
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}
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void WheelBase::DrawItem( int i, WheelItemBase *display, const float fThisBannerPositionOffsetFromSelection)
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void WheelBase::DrawItem( int i, WheelItemBase *display, const float fThisBannerPositionOffsetFromSelection)
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{
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{
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@@ -627,7 +631,7 @@ void WheelBase::BuildWheelItemsData( vector<WheelItemBaseData*> &arrayWheelItemD
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void WheelBase::RebuildWheelItems( int iDist )
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void WheelBase::RebuildWheelItems( int iDist )
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{
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{
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vector<WheelItemBaseData *> &data = m_WheelBaseItemsData;
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const vector<WheelItemBaseData *> &data = m_WheelBaseItemsData;
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vector<WheelItemBase *> &items = m_WheelBaseItems;
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vector<WheelItemBase *> &items = m_WheelBaseItems;
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// rewind to first index that will be displayed;
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// rewind to first index that will be displayed;
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@@ -24,8 +24,8 @@ public:
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virtual void Update( float fDeltaTime );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void DrawPrimitives();
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virtual void DrawItem( int i );
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virtual void DrawItem( int i, WheelItemBase *display, const float fThisBannerPositionOffsetFromSelection);
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virtual void DrawItem( int i, WheelItemBase *display, const float fThisBannerPositionOffsetFromSelection);
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virtual void DrawItem( int i ) { DrawItem( i, m_WheelBaseItems[i], i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection ); }
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void TweenOnScreen(bool changing_sort);
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void TweenOnScreen(bool changing_sort);
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void TweenOffScreen(bool changing_sort);
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void TweenOffScreen(bool changing_sort);
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