Cleanup. Fix GetActualVoltageRadarValue.
This commit is contained in:
@@ -179,17 +179,6 @@ float NoteDataWithScoring::GetActualRadarValue( RadarCategory rv, PlayerNumber p
|
||||
|
||||
float NoteDataWithScoring::GetActualStreamRadarValue( float fSongSeconds, PlayerNumber pn ) const
|
||||
{
|
||||
/* // density of steps
|
||||
int iNumSuccessfulNotes =
|
||||
GetNumTapNotesWithScore(TNS_MARVELOUS) +
|
||||
GetNumTapNotesWithScore(TNS_PERFECT) +
|
||||
GetNumTapNotesWithScore(TNS_GREAT)/2 +
|
||||
GetNumHoldNotesWithScore(HNS_OK);
|
||||
float fNotesPerSecond = iNumSuccessfulNotes/fSongSeconds;
|
||||
float fReturn = fNotesPerSecond / 7;
|
||||
return min( fReturn, 1.0f );
|
||||
*/
|
||||
|
||||
int TotalSteps = GetNumTapNotes();
|
||||
if( !TotalSteps )
|
||||
return 1;
|
||||
@@ -200,69 +189,30 @@ float NoteDataWithScoring::GetActualStreamRadarValue( float fSongSeconds, Player
|
||||
|
||||
float NoteDataWithScoring::GetActualVoltageRadarValue( float fSongSeconds, PlayerNumber pn ) const
|
||||
{
|
||||
const int TotalSteps = GetNumTapNotes();
|
||||
if( !TotalSteps )
|
||||
return 1;
|
||||
|
||||
const int MaxCombo = GAMESTATE->m_CurStageStats.iMaxCombo[pn];
|
||||
return clamp( (float)MaxCombo/TotalSteps, 0.0f, 1.0f );
|
||||
|
||||
// voltage is essentialy perfects divided by # of steps
|
||||
/* float fAvgBPS = GetLastBeat() / fSongSeconds;
|
||||
|
||||
// peak density of steps
|
||||
float fMaxDensitySoFar = 0;
|
||||
|
||||
const int BEAT_WINDOW = 8;
|
||||
|
||||
const int fEndBeat = (int) GetMaxBeat()+1;
|
||||
|
||||
for( int i=0; i<fEndBeat; i+=BEAT_WINDOW )
|
||||
{
|
||||
int iNumNotesThisWindow = 0;
|
||||
iNumNotesThisWindow += GetNumTapNotesWithScore(TNS_MARVELOUS,(float)i,(float)i+BEAT_WINDOW);
|
||||
iNumNotesThisWindow += GetNumTapNotesWithScore(TNS_PERFECT,(float)i,(float)i+BEAT_WINDOW);
|
||||
iNumNotesThisWindow += GetNumHoldNotesWithScore(HNS_OK,(float)i,(float)i+BEAT_WINDOW);
|
||||
float fDensityThisWindow = iNumNotesThisWindow/(float)BEAT_WINDOW;
|
||||
fMaxDensitySoFar = max( fMaxDensitySoFar, fDensityThisWindow );
|
||||
}
|
||||
|
||||
float fReturn = fMaxDensitySoFar*fAvgBPS/10;
|
||||
return min( fReturn, 1.0f );
|
||||
*/
|
||||
/* m_CurStageStats.iMaxCombo is unrelated to GetNumTapNotes: m_bComboContinuesBetweenSongs
|
||||
* might be on, and the way combo is counted varies depending on the mode and score
|
||||
* keeper. Instead, let's use the length of the longest recorded combo. This is
|
||||
* only subtly different: it's the percent of the song the longest combo took to get. */
|
||||
const StageStats::Combo_t MaxCombo = GAMESTATE->m_CurStageStats.GetMaxCombo( pn );
|
||||
return clamp( MaxCombo.size, 0.0f, 1.0f );
|
||||
}
|
||||
|
||||
float NoteDataWithScoring::GetActualAirRadarValue( float fSongSeconds, PlayerNumber pn ) const
|
||||
{
|
||||
// float fReturn = iNumDoubles / fSongSeconds;
|
||||
const int iTotalDoubles = GetNumDoubles();
|
||||
if (iTotalDoubles == 0)
|
||||
return 1; // no jumps in song
|
||||
|
||||
// number of doubles
|
||||
const int iNumDoubles =
|
||||
GetNumDoublesWithScore(TNS_MARVELOUS) + GetNumDoublesWithScore(TNS_PERFECT);
|
||||
|
||||
const int iNumDoubles = GetNumDoublesWithScore(TNS_MARVELOUS) + GetNumDoublesWithScore(TNS_PERFECT);
|
||||
return clamp( (float)iNumDoubles / iTotalDoubles, 0.0f, 1.0f );
|
||||
}
|
||||
|
||||
float NoteDataWithScoring::GetActualChaosRadarValue( float fSongSeconds, PlayerNumber pn ) const
|
||||
{
|
||||
/* // count number of triplets
|
||||
int iNumChaosNotesCompleted = 0;
|
||||
for( unsigned r=0; r<m_TapNoteScores[0].size(); r++ )
|
||||
{
|
||||
if( !IsRowEmpty(r) && MinTapNoteScore(r) >= TNS_GREAT && GetNoteType(r) >= NOTE_TYPE_12TH )
|
||||
iNumChaosNotesCompleted++;
|
||||
}
|
||||
|
||||
float fReturn = iNumChaosNotesCompleted / fSongSeconds * 0.5f;
|
||||
return min( fReturn, 1.0f );
|
||||
*/
|
||||
|
||||
const int PossibleDP = GAMESTATE->m_CurStageStats.iPossibleDancePoints[pn];
|
||||
if ( PossibleDP == 0 )
|
||||
return 1; // no jumps in song
|
||||
return 1;
|
||||
|
||||
const int ActualDP = GAMESTATE->m_CurStageStats.iActualDancePoints[pn];
|
||||
return clamp( float(ActualDP)/PossibleDP, 0.0f, 1.0f );
|
||||
@@ -276,7 +226,6 @@ float NoteDataWithScoring::GetActualFreezeRadarValue( float fSongSeconds, Player
|
||||
return 1.0f;
|
||||
|
||||
const int ActualHolds = GetNumHoldNotesWithScore(HNS_OK);
|
||||
|
||||
return clamp( float(ActualHolds) / TotalHolds, 0.0f, 1.0f );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user