Added Swap Up/Down option to Edit Alter Menu.
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+2
-1
@@ -616,7 +616,7 @@ static MenuDef g_AlterMenu(
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MenuRowDef(ScreenEdit::alter, "Alter", true,
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EditMode_Practice, true, true, 0, "Autogen To Fill Width","Backwards","Swap Sides",
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"Copy Left To Right","Copy Right To Left","Clear Left","Clear Right",
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"Collapse To One","Collapse Left","Shift Left","Shift Right" ),
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"Collapse To One","Collapse Left","Shift Left","Shift Right", "Swap Up/Down" ),
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MenuRowDef(ScreenEdit::tempo, "Tempo", true,
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EditMode_Full, true, true, 0, "Compress 2x","Compress 3->2",
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"Compress 4->3","Expand 3->4","Expand 2->3","Expand 2x" ),
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@@ -4676,6 +4676,7 @@ void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const vector<int> &iAn
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case collapse_left: NoteDataUtil::CollapseLeft( m_Clipboard ); break;
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case shift_left: NoteDataUtil::ShiftLeft( m_Clipboard ); break;
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case shift_right: NoteDataUtil::ShiftRight( m_Clipboard ); break;
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case swap_up_down: NoteDataUtil::SwapUpDown(m_Clipboard, GAMESTATE->m_pCurSteps[0]->m_StepsType); break;
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}
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HandleAreaMenuChoice( paste_at_begin_marker, false );
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