"arcade overlays" -midiman
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@@ -0,0 +1,3 @@
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local t = LoadFallbackB();
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t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
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return t
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@@ -0,0 +1,3 @@
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local t = LoadFallbackB();
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t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
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return t
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@@ -0,0 +1,3 @@
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local t = LoadFallbackB();
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t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
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return t
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@@ -1,5 +1,6 @@
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local t = LoadFallbackB();
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local t = LoadFallbackB();
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t[#t+1] = StandardDecorationFromFileOptional("Logo","Logo");
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t[#t+1] = StandardDecorationFromFileOptional("Logo","Logo");
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t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
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return t;
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return t;
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@@ -0,0 +1,3 @@
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local t = LoadFallbackB();
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t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") );
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return t
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@@ -0,0 +1,31 @@
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local t = Def.ActorFrame {};
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t.InitCommand=function(self)
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self:name("ArcadeOverlay")
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen")
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end;
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t[#t+1] = Def.ActorFrame {
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Name="ArcadeOverlay.Text";
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InitCommand=function(self)
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen")
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end;
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LoadActor(THEME:GetPathG("OptionRowExit","Frame")) .. {
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InitCommand=cmd(diffuse,Color("Orange");diffusealpha,0.35);
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};
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LoadFont("Common Normal") .. {
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InitCommand=cmd(zoom,0.75;shadowlength,1;glowshift;strokecolor,Color("Outline");diffuse,Color("Orange");diffusetopedge,Color("Yellow");textglowmode,'TextGlowMode_Inner');
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Text="TESTING";
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OnCommand=cmd(playcommand,"Refresh");
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CoinInsertedMessageCommand=cmd(playcommand,"Refresh");
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CoinModeChangedMessageCommand=cmd(playcommand,"Refresh");
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RefreshCommand=function(self)
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local bCanPlay = GAMESTATE:EnoughCreditsToJoin();
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local bReady = GAMESTATE:GetNumSidesJoined() > 0;
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if bCanPlay or bReady then
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self:settext(THEME:GetString("ScreenTitleJoin","HelpTextJoin"));
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else
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self:settext(THEME:GetString("ScreenTitleJoin","HelpTextWait"));
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end
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end;
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};
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};
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return t
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@@ -719,6 +719,16 @@ TimerOffCommand=
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StageDisplayNumberOffset=1
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StageDisplayNumberOffset=1
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# This is useful
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ArcadeOverlayX=
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ArcadeOverlayY=
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ArcadeOverlayOnCommand=draworder,100
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ArcadeOverlayOffCommand=
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#
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ArcadeOverlay.TextX=SCREEN_CENTER_X
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ArcadeOverlay.TextY=SCREEN_BOTTOM-48
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ArcadeOverlay.TextOnCommand=
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ArcadeOverlay.TextOffCommand=
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[ScreenWithMenuElementsBlank]
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[ScreenWithMenuElementsBlank]
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ShowHeader=false
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ShowHeader=false
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ShowFooter=false
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ShowFooter=false
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@@ -1793,9 +1803,10 @@ LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;
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LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0
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LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0
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#
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#
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[ScreenTitleJoin]
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[ScreenTitleJoin]
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ShowHelp=false
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HelpText=Screen.String("HelpTextTitleJoin")
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HelpText=Screen.String("HelpTextTitleJoin")
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HelpY=SCREEN_CENTER_Y+100
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HelpY=SCREEN_CENTER_Y+100
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HelpOnCommand=zoom,1;strokecolor,color("0.125,0.125,0.125,0.5");queuecommand,"Refresh"
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HelpOnCommand=visible,false;zoom,1;strokecolor,color("0.125,0.125,0.125,0.5");queuecommand,"Refresh"
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HelpCoinIsertedMessageCommand=playcommand,"Refresh"
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HelpCoinIsertedMessageCommand=playcommand,"Refresh"
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HelpCoinModeChangedMessageCommand=playcommand,"Refresh"
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HelpCoinModeChangedMessageCommand=playcommand,"Refresh"
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HelpRefreshCommand=%function(self) \
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HelpRefreshCommand=%function(self) \
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@@ -1819,7 +1830,9 @@ VersionInfoOnCommand=settext,ProductVersion();horizalign,right;vertalign,bottom;
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ScrollerOnCommand=visible,false;
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ScrollerOnCommand=visible,false;
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ArcadeOverlay.TextY=SCREEN_BOTTOM-128
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[ScreenDemonstration]
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[ScreenDemonstration]
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SongMeterDisplayOnCommand=visible,false
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SongMeterDisplayP1OnCommand=visible,false
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SongMeterDisplayP1OnCommand=visible,false
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SongMeterDisplayP2OnCommand=visible,false
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SongMeterDisplayP2OnCommand=visible,false
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LifeP1OnCommand=visible,false
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LifeP1OnCommand=visible,false
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