Beat mode gameplay changes, third attempt

This commit is contained in:
Joe
2015-04-29 19:43:19 +01:00
parent e3101e4574
commit be3c4db602
2 changed files with 11 additions and 8 deletions
+8 -8
View File
@@ -1627,7 +1627,7 @@ static const Style g_Style_Beat_Versus5 =
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus5", // m_szName
StepsType_beat_versus5, // m_StepsType
StepsType_beat_single5, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1656,7 +1656,7 @@ static const Style g_Style_Beat_Versus5 =
0,1,2,3,4,5
},
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
true, // m_bLockDifficulties
};
static const Style g_Style_Beat_Double5 =
@@ -1715,7 +1715,7 @@ static const Style g_Style_Beat_Single7 =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
true, // m_bUsedForHowToPlay
"single7", // m_szName
StepsType_beat_single7, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
@@ -1760,7 +1760,7 @@ static const Style g_Style_Beat_Versus7 =
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus7", // m_szName
StepsType_beat_versus7, // m_StepsType
StepsType_beat_single7, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -1793,7 +1793,7 @@ static const Style g_Style_Beat_Versus7 =
0,1,2,3,4,5,6,7
},
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
true, // m_bLockDifficulties
};
@@ -1878,7 +1878,7 @@ static const AutoMappings g_AutoKeyMappings_Beat = AutoMappings (
AutoMappingEntry( 0, KEY_PERIOD, BEAT_BUTTON_KEY5, false ),
AutoMappingEntry( 0, KEY_SEMICOLON, BEAT_BUTTON_KEY6, false ),
AutoMappingEntry( 0, KEY_SLASH, BEAT_BUTTON_KEY7, false ),
AutoMappingEntry( 0, KEY_LSHIFT, BEAT_BUTTON_SCRATCHUP, false )
AutoMappingEntry( 0, KEY_SPACE, BEAT_BUTTON_SCRATCHUP, false )
);
static const Game g_Game_Beat =
@@ -1894,11 +1894,11 @@ static const Game g_Game_Beat =
{ // m_szButtonNames
{ "Key1", GAME_BUTTON_LEFT },
{ "Key2", GameButton_Invalid },
{ "Key3", GAME_BUTTON_RIGHT },
{ "Key3", GameButton_Invalid },
{ "Key4", GameButton_Invalid },
{ "Key5", GameButton_Invalid },
{ "Key6", GameButton_Invalid },
{ "Key7", GameButton_Invalid },
{ "Key7", GAME_BUTTON_RIGHT },
{ "Scratch up", GAME_BUTTON_UP },
{ "Scratch down", GAME_BUTTON_DOWN },
},