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@@ -36,7 +36,7 @@ void Foreground::LoadFromSong( const Song *pSong )
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RString sBGName = change.m_def.m_sFile1;
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RString sBGName = change.m_def.m_sFile1;
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LoadedBGA bga;
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LoadedBGA bga;
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bga.m_bga = ActorUtil::MakeActor( pSong->GetSongDir() + sBGName );
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bga.m_bga = ActorUtil::MakeActor( pSong->GetSongDir() + sBGName, this );
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bga.m_bga->PlayCommand( "On" );
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bga.m_bga->PlayCommand( "On" );
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bga.m_fStartBeat = change.m_fStartBeat;
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bga.m_fStartBeat = change.m_fStartBeat;
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bga.m_bFinished = false;
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bga.m_bFinished = false;
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@@ -30,7 +30,7 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset
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m_bHoldIsActive.push_back( false );
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m_bHoldIsActive.push_back( false );
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m_bHoldWasActive.push_back( false );
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m_bHoldWasActive.push_back( false );
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m_Ghost.push_back( ActorUtil::MakeActor( NOTESKIN->GetPath(sButton, "tap explosion") ) );
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m_Ghost.push_back( ActorUtil::MakeActor( NOTESKIN->GetPath(sButton, "tap explosion"), this ) );
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m_Ghost[c]->SetName( "GhostArrow" );
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m_Ghost[c]->SetName( "GhostArrow" );
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}
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}
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}
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}
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