more VBO bindings

This commit is contained in:
Glenn Maynard
2007-03-22 18:33:07 +00:00
parent 1f1ae1a465
commit be271f9dd7
2 changed files with 7 additions and 1 deletions
@@ -153,6 +153,8 @@ void GLExt_t::Load( LowLevelWindow *pWind )
F( glBufferDataARB ),
F( glBufferSubDataARB ),
F( glDeleteBuffersARB ),
F( glMapBufferARB ),
F( glUnmapBufferARB ),
{ NULL, NULL },
};
+5 -1
View File
@@ -74,12 +74,16 @@ struct GLExt_t
PFNGLCOLORTABLEPARAMETERIVPROC glGetColorTableParameterivEXT;
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
// ARB_vertex_buffer_object:
PFNGLGENBUFFERSARBPROC glGenBuffersARB;
PFNGLBINDBUFFERARBPROC glBindBufferARB;
PFNGLBUFFERDATAARBPROC glBufferDataARB;
PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
PFNGLMAPBUFFERARBPROC glMapBufferARB;
PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
// GL_ARB_shader_objects:
bool m_bGL_ARB_shader_objects;