war on -Werror, part 11: const int -> float loss.
Had to work around the inline static const int rule to do it, but at least there is no data loss now.
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@@ -2858,7 +2858,7 @@ void Player::UpdateJudgedRows()
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Attack attMineAttack;
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attMineAttack.sModifiers = ApplyRandomAttack();
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attMineAttack.fStartSecond = attMineAttack.ATTACK_STARTS_NOW;
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attMineAttack.fStartSecond = attMineAttack.ATTACK_STARTS_NOW();
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attMineAttack.fSecsRemaining = fAttackRunTime;
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m_pPlayerState->LaunchAttack( attMineAttack );
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