pass DAR to the display; preserve aspect ratio in screenshots

This commit is contained in:
Glenn Maynard
2005-01-16 22:06:36 +00:00
parent f47c3bdc6c
commit bdc1b08695
3 changed files with 14 additions and 5 deletions
+8 -3
View File
@@ -669,10 +669,15 @@ bool RageDisplay::SaveScreenshot( CString sPath, GraphicsFileFormat format )
RageSurface* surface = this->CreateScreenshot();
/* Unless we're in lossless, resize the image to 640x480. If we're saving lossy,
* there's no sense in saving 1280x960 screenshots, and if we're in a custom
* resolution (eg. 640x240), we don't want to output in that resolution. */
* there's no sense in saving 1280x960 screenshots, and we don't want to output
* screenshots in a strange (non-1) sample aspect ratio. */
if( format != SAVE_LOSSLESS && (surface->h != 640 || surface->w != 480) )
RageSurfaceUtils::Zoom( surface, 640, 480 );
{
/* Maintain the DAR. */
int iWidth = lrintf( 640 / GetVideoModeParams().fDisplayAspectRatio );
LOG->Trace( "%ix%i -> %ix%i (%.3f)", surface->w, surface->h, 640, iWidth, GetVideoModeParams().fDisplayAspectRatio );
RageSurfaceUtils::Zoom( surface, 640, iWidth );
}
RageFile out;
if( !out.Open( sPath, RageFile::WRITE ) )