Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used.
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@@ -20,8 +20,10 @@ public:
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void RefreshNoteSkinData( const Game* game );
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void GetNoteSkinNames( const Game* game, vector<RString> &AddTo );
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void GetNoteSkinNames( vector<RString> &AddTo ); // looks up current const Game* in GAMESTATE
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bool NoteSkinNameInList(const RString name, vector<RString> name_list);
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bool DoesNoteSkinExist( const RString &sNoteSkin ); // looks up current const Game* in GAMESTATE
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bool DoNoteSkinsExistForGame( const Game *pGame );
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RString GetDefaultNoteSkinName(); // looks up current const Game* in GAMESTATE
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void SetCurrentNoteSkin( const RString &sNoteSkin ) { m_sCurrentNoteSkin = sNoteSkin; }
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const RString &GetCurrentNoteSkin() { return m_sCurrentNoteSkin; }
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