Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used.

This commit is contained in:
Kyzentun
2014-08-07 18:36:42 -06:00
parent ab61c11606
commit bdb2b373bc
3 changed files with 40 additions and 5 deletions
+2
View File
@@ -20,8 +20,10 @@ public:
void RefreshNoteSkinData( const Game* game );
void GetNoteSkinNames( const Game* game, vector<RString> &AddTo );
void GetNoteSkinNames( vector<RString> &AddTo ); // looks up current const Game* in GAMESTATE
bool NoteSkinNameInList(const RString name, vector<RString> name_list);
bool DoesNoteSkinExist( const RString &sNoteSkin ); // looks up current const Game* in GAMESTATE
bool DoNoteSkinsExistForGame( const Game *pGame );
RString GetDefaultNoteSkinName(); // looks up current const Game* in GAMESTATE
void SetCurrentNoteSkin( const RString &sNoteSkin ) { m_sCurrentNoteSkin = sNoteSkin; }
const RString &GetCurrentNoteSkin() { return m_sCurrentNoteSkin; }