Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used.

This commit is contained in:
Kyzentun
2014-08-07 18:36:42 -06:00
parent ab61c11606
commit bdb2b373bc
3 changed files with 40 additions and 5 deletions
+33 -4
View File
@@ -200,14 +200,23 @@ void NoteSkinManager::GetNoteSkinNames( const Game* pGame, vector<RString> &AddT
GetAllNoteSkinNamesForGame( pGame, AddTo );
}
bool NoteSkinManager::NoteSkinNameInList(const RString name, vector<RString> name_list)
{
for(size_t i= 0; i < name_list.size(); ++i)
{
if(0 == stricmp(name, name_list[i]))
{
return true;
}
}
return false;
}
bool NoteSkinManager::DoesNoteSkinExist( const RString &sSkinName )
{
vector<RString> asSkinNames;
GetAllNoteSkinNamesForGame( GAMESTATE->m_pCurGame, asSkinNames );
for( unsigned i=0; i<asSkinNames.size(); i++ )
if( 0==stricmp(sSkinName, asSkinNames[i]) )
return true;
return false;
return NoteSkinNameInList(sSkinName, asSkinNames);
}
bool NoteSkinManager::DoNoteSkinsExistForGame( const Game *pGame )
@@ -217,6 +226,26 @@ bool NoteSkinManager::DoNoteSkinsExistForGame( const Game *pGame )
return !asSkinNames.empty();
}
RString NoteSkinManager::GetDefaultNoteSkinName()
{
RString name= THEME->GetMetric("Common", "DefaultNoteSkinName");
vector<RString> all_names;
GetAllNoteSkinNamesForGame(GAMESTATE->m_pCurGame, all_names);
if(all_names.empty())
{
return "";
}
if(!NoteSkinNameInList(name, all_names))
{
name= "default";
if(!NoteSkinNameInList(name, all_names))
{
name= all_names[1];
}
}
return name;
}
void NoteSkinManager::GetAllNoteSkinNamesForGame( const Game *pGame, vector<RString> &AddTo )
{
if( pGame == m_pCurGame )