EZ2dancer Theme Update
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@@ -23,7 +23,9 @@ DifficultyRating::DifficultyRating()
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pNewSprite->Load( THEME->GetPathToG("Select Music DifficultyRatingIcon") );
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pNewSprite->Load( THEME->GetPathToG("Select Music DifficultyRatingIcon") );
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m_apSprites.push_back( pNewSprite );
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m_apSprites.push_back( pNewSprite );
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m_apSprites[i]->SetDiffuse( RageColor(1,1,1,0) );
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m_apSprites[i]->SetDiffuse( RageColor(1,1,1,0) );
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// this->AddChild(m_apSprites[i]);
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}
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}
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}
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}
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DifficultyRating::~DifficultyRating()
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DifficultyRating::~DifficultyRating()
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@@ -56,6 +58,14 @@ void DifficultyRating::SetDifficulty(int Difficulty)
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}
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}
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void DifficultyRating::Update(float fDeltaTime)
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{
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for(int i=0; i<iMaxElements; i++)
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{
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m_apSprites[i]->Update(fDeltaTime);
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}
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}
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void DifficultyRating::SetOrientation(int Orientation)
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void DifficultyRating::SetOrientation(int Orientation)
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{
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{
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if(Orientation == ORIENTATION_LEFT)
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if(Orientation == ORIENTATION_LEFT)
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@@ -24,6 +24,7 @@ public:
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void SetDifficulty(int Difficulty);
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void SetDifficulty(int Difficulty);
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void SetOrientation(int Orientation);
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void SetOrientation(int Orientation);
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virtual void DrawPrimitives();
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virtual void DrawPrimitives();
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virtual void Update(float fDeltaTime);
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private:
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private:
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int iMaxElements;
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int iMaxElements;
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int iOrientation;
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int iOrientation;
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@@ -481,6 +481,8 @@ void ScreenEz2SelectMusic::MenuStart( PlayerNumber pn )
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void ScreenEz2SelectMusic::Update( float fDeltaTime )
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void ScreenEz2SelectMusic::Update( float fDeltaTime )
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{
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{
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m_DifficultyRating.Update(fDeltaTime);
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if(i_SkipAheadOffset > 0 && RageTimer::GetTimeSinceStart() - LastInputTime < 0.5)
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if(i_SkipAheadOffset > 0 && RageTimer::GetTimeSinceStart() - LastInputTime < 0.5)
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{
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{
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m_MusicBannerWheel.SetScanMode(true);
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m_MusicBannerWheel.SetScanMode(true);
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