fix course scrolling
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@@ -405,6 +405,7 @@ void ScreenRanking::Scroll( int iDir )
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{
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{
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// TODO: play sound
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// TODO: play sound
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m_ListScoreRowItems.SetDestinationItem( fDest );
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m_ListScoreRowItems.SetDestinationItem( fDest );
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m_ListCourseRowItems.SetDestinationItem( fDest );
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}
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}
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}
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}
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@@ -696,6 +697,12 @@ float ScreenRanking::SetPage( PageToShow pts )
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vpActors.push_back( m_vpCourseScoreRowItem[i] );
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vpActors.push_back( m_vpCourseScoreRowItem[i] );
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m_ListCourseRowItems.Load( vpActors, SONG_SCORE_ROWS_TO_SHOW, SCREEN_WIDTH, ROW_SPACING_Y, false, SONG_SCORE_SECONDS_PER_ROW, 0, false );
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m_ListCourseRowItems.Load( vpActors, SONG_SCORE_ROWS_TO_SHOW, SCREEN_WIDTH, ROW_SPACING_Y, false, SONG_SCORE_SECONDS_PER_ROW, 0, false );
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if( (bool)MANUAL_SCROLLING )
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{
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m_ListCourseRowItems.SetCurrentItem( 0 );
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m_ListCourseRowItems.SetDestinationItem( 0 );
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}
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for( unsigned s=0; s<m_vpCourseScoreRowItem.size(); s++ )
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for( unsigned s=0; s<m_vpCourseScoreRowItem.size(); s++ )
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{
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{
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CourseScoreRowItem *pCourseScoreRowItem = m_vpCourseScoreRowItem[s];
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CourseScoreRowItem *pCourseScoreRowItem = m_vpCourseScoreRowItem[s];
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