From bd2fff8af53dcd5d8e95f190dbd66173eaad0fc9 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 24 Nov 2008 06:46:05 +0000 Subject: [PATCH] TODO comments --- stepmania/src/ScreenDemonstration.cpp | 2 +- stepmania/src/ScreenWithMenuElements.cpp | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenDemonstration.cpp b/stepmania/src/ScreenDemonstration.cpp index 098e3f918c..736006c341 100644 --- a/stepmania/src/ScreenDemonstration.cpp +++ b/stepmania/src/ScreenDemonstration.cpp @@ -68,7 +68,7 @@ void ScreenDemonstration::Init() GAMESTATE->m_bGameplayLeadIn.Set( false ); m_DancingState = STATE_DANCING; - this->PostScreenMessage( SM_BeginFadingOut, SECONDS_TO_SHOW ); + this->PostScreenMessage( SM_BeginFadingOut, SECONDS_TO_SHOW ); // TODO: Use MenuTimer instead? } void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM ) diff --git a/stepmania/src/ScreenWithMenuElements.cpp b/stepmania/src/ScreenWithMenuElements.cpp index af582bbe78..3137987e4f 100644 --- a/stepmania/src/ScreenWithMenuElements.cpp +++ b/stepmania/src/ScreenWithMenuElements.cpp @@ -63,6 +63,7 @@ void ScreenWithMenuElements::Init() this->AddChild( m_MenuTimer ); } + /* TODO: Remove overlay and underlay in favor of more flexible decorations */ m_sprUnderlay.Load( THEME->GetPathB(m_sName,"underlay") ); m_sprUnderlay->SetName("Underlay"); m_sprUnderlay->SetDrawOrder( DRAW_ORDER_UNDERLAY );