From bd26915d014b0bcca44754a6a6bf165d2eaf2cdd Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 19 Jul 2005 06:34:00 +0000 Subject: [PATCH] don't use deque here; too big for Actor (not a performance issue; we don't queue up tons of messages. only use deque when you really need constant time access to the beginning, eg. for large objects, since deque has both memory overhead and is much slower than vector for access to the end of the list, since it can't reserve like vector can) --- stepmania/src/MessageManager.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/MessageManager.h b/stepmania/src/MessageManager.h index 092796831d..aa375e0a32 100644 --- a/stepmania/src/MessageManager.h +++ b/stepmania/src/MessageManager.h @@ -20,7 +20,7 @@ private: float fDelayRemaining; }; void HandleMessageInternal( const CString& sMessage ); - deque m_aMessages; + vector m_aMessages; friend class MessageManager; };