From bd265e0bea40a9c99b6c0d41b22bce9ee25491e7 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 8 Jan 2006 22:58:43 +0000 Subject: [PATCH] localize strings --- stepmania/src/GameState.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index e60d2fbeea..7402092b9e 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -761,20 +761,23 @@ int GameState::GetCourseSongIndex() const return iSongIndex; } +static LocalizedString PLAYER1 ("GameState","Player 1"); +static LocalizedString PLAYER2 ("GameState","Player 2"); +static LocalizedString CPU ("GameState","CPU"); CString GameState::GetPlayerDisplayName( PlayerNumber pn ) const { ASSERT( IsPlayerEnabled(pn) ); - const CString defaultnames[] = { "Player 1", "Player 2" }; + const LocalizedString *pDefaultNames[] = { &PLAYER1, &PLAYER2 }; if( IsHumanPlayer(pn) ) { if( !PROFILEMAN->GetPlayerName(pn).empty() ) return PROFILEMAN->GetPlayerName(pn); else - return defaultnames[pn]; + return *pDefaultNames[pn]; } else { - return "CPU"; + return CPU; } }