replace ASSERT(0) with useful fail messages

This commit is contained in:
Devin J. Pohly
2012-12-27 16:59:35 -05:00
parent 376056a0cf
commit bd0e2074ad
71 changed files with 289 additions and 245 deletions
+3 -2
View File
@@ -97,7 +97,8 @@ namespace
}
else // bShowCreditsMessage
{
switch( GAMESTATE->GetCoinMode() )
CoinMode mode = GAMESTATE->GetCoinMode();
switch( mode )
{
case CoinMode_Home:
if( GAMESTATE->PlayersCanJoin() )
@@ -126,7 +127,7 @@ namespace
return CREDITS_NOT_PRESENT.GetValue();
default:
ASSERT(0);
FAIL_M(ssprintf("Invalid CoinMode: %i", mode));
}
}
}