replace ASSERT(0) with useful fail messages
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@@ -97,7 +97,8 @@ namespace
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}
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else // bShowCreditsMessage
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{
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switch( GAMESTATE->GetCoinMode() )
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CoinMode mode = GAMESTATE->GetCoinMode();
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switch( mode )
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{
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case CoinMode_Home:
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if( GAMESTATE->PlayersCanJoin() )
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@@ -126,7 +127,7 @@ namespace
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return CREDITS_NOT_PRESENT.GetValue();
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default:
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ASSERT(0);
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FAIL_M(ssprintf("Invalid CoinMode: %i", mode));
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}
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}
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}
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