replace ASSERT(0) with useful fail messages
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@@ -127,7 +127,8 @@ void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange )
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{
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case PLAYER_1: fLifePercentage = GAMESTATE->m_fTugLifePercentP1; break;
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case PLAYER_2: fLifePercentage = 1 - GAMESTATE->m_fTugLifePercentP1; break;
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default: ASSERT(0);
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default:
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FAIL_M(ssprintf("Invalid player number: %i", m_pPlayerState->m_PlayerNumber));
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}
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CLAMP( fLifePercentage, 0.f, 1.f );
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if( fUnscaledPercentChange > 0 )
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@@ -163,7 +164,9 @@ void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange )
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{
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case PLAYER_1: bWinning = GAMESTATE->m_fTugLifePercentP1 > 0.5f; break;
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case PLAYER_2: bWinning = GAMESTATE->m_fTugLifePercentP1 < 0.5f; break;
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default: bWinning = false; ASSERT(0);
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default:
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bWinning = false;
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FAIL_M(ssprintf("Invalid player number: %i", m_pPlayerState->m_PlayerNumber));
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}
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if( !bWinning )
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m_pPlayerState->EndActiveAttacks();
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