replace ASSERT(0) with useful fail messages
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@@ -233,7 +233,8 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
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case FAIL_IMMEDIATE_CONTINUE: AddTo.push_back("FailImmediateContinue"); break;
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case FAIL_AT_END: AddTo.push_back("FailAtEnd"); break;
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case FAIL_OFF: AddTo.push_back("FailOff"); break;
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default: ASSERT(0);
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default:
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FAIL_M(ssprintf("Invalid FailType: %i", m_FailType));
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}
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if( m_fSkew==0 && m_fPerspectiveTilt==0 ) { if( m_bSetTiltOrSkew ) AddTo.push_back( "Overhead" ); }
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