replace ASSERT(0) with useful fail messages
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@@ -87,7 +87,7 @@ static void DWIcharToNote( char c, GameController i, int ¬e1Out, int ¬e2Ou
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note2Out += 6;
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break;
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default:
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ASSERT( false );
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FAIL_M(ssprintf("Invalid GameController: %i", i));
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}
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}
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