replace ASSERT(0) with useful fail messages

This commit is contained in:
Devin J. Pohly
2012-12-27 16:59:35 -05:00
parent 376056a0cf
commit bd0e2074ad
71 changed files with 289 additions and 245 deletions
+3 -2
View File
@@ -46,12 +46,13 @@ void ReloadItems()
Inventory::Inventory()
{
switch( GAMESTATE->m_PlayMode )
PlayMode mode = GAMESTATE->m_PlayMode;
switch( mode )
{
case PLAY_MODE_BATTLE:
break;
default:
ASSERT(0);
FAIL_M(ssprintf("Inventory not valid for PlayMode %i", mode));
}
}