Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade Changed "hold START for options" to a Sprite
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@@ -105,7 +105,7 @@ ScreenStage::ScreenStage()
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for( int i=0; i<4; i++ )
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{
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m_sprNumbers[i].Load( THEME->GetPathTo("Graphics","stage numbers") );
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m_sprNumbers[i].Load( THEME->GetPathTo("Graphics","stage parts 5x3") );
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if( g_StageType != STAGE_TYPE_EZ2 ) // DONT DIFFUSE COLORS FOR EZ2. Coz we actually set the color in the .png
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m_sprNumbers[i].SetDiffuse( GAMESTATE->GetStageColor() );
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