Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade Changed "hold START for options" to a Sprite
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@@ -88,15 +88,15 @@ void ScreenMachineOptions::ImportOptions()
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* impossible, and perhaps it *is* justice that even the CPU fails
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* it. :)
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*/
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if( PREFSMAN->m_fJudgeWindow == 0.24f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 0;
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else if( PREFSMAN->m_fJudgeWindow == 0.22f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 1;
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else if( PREFSMAN->m_fJudgeWindow == 0.20f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 2;
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else if( PREFSMAN->m_fJudgeWindow == 0.18f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 3;
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else if( PREFSMAN->m_fJudgeWindow == 0.16f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 4;
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else if( PREFSMAN->m_fJudgeWindow == 0.14f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 5;
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else if( PREFSMAN->m_fJudgeWindow == 0.12f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 6;
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else if( PREFSMAN->m_fJudgeWindow == 0.06f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 7;
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// else if( PREFSMAN->m_fJudgeWindow == 0.02f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 8;
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if( PREFSMAN->m_fJudgeWindowSeconds == 0.24f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 0;
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else if( PREFSMAN->m_fJudgeWindowSeconds == 0.22f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 1;
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else if( PREFSMAN->m_fJudgeWindowSeconds == 0.20f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 2;
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else if( PREFSMAN->m_fJudgeWindowSeconds == 0.18f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 3;
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else if( PREFSMAN->m_fJudgeWindowSeconds == 0.16f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 4;
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else if( PREFSMAN->m_fJudgeWindowSeconds == 0.14f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 5;
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else if( PREFSMAN->m_fJudgeWindowSeconds == 0.12f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 6;
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else if( PREFSMAN->m_fJudgeWindowSeconds == 0.06f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 7;
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// else if( PREFSMAN->m_fJudgeWindowSeconds == 0.02f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 8;
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else m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 3;
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if( PREFSMAN->m_fLifeDifficultyScale == 1.60f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 0;
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@@ -121,15 +121,15 @@ void ScreenMachineOptions::ExportOptions()
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switch( m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] )
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{
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case 0: PREFSMAN->m_fJudgeWindow = 0.24f; break;
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case 1: PREFSMAN->m_fJudgeWindow = 0.22f; break;
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case 2: PREFSMAN->m_fJudgeWindow = 0.20f; break;
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case 3: PREFSMAN->m_fJudgeWindow = 0.18f; break;
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case 4: PREFSMAN->m_fJudgeWindow = 0.16f; break;
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case 5: PREFSMAN->m_fJudgeWindow = 0.14f; break;
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case 6: PREFSMAN->m_fJudgeWindow = 0.12f; break;
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case 7: PREFSMAN->m_fJudgeWindow = 0.06f; break;
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// case 8: PREFSMAN->m_fJudgeWindow = 0.02f; break;
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case 0: PREFSMAN->m_fJudgeWindowSeconds = 0.24f; break;
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case 1: PREFSMAN->m_fJudgeWindowSeconds = 0.22f; break;
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case 2: PREFSMAN->m_fJudgeWindowSeconds = 0.20f; break;
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case 3: PREFSMAN->m_fJudgeWindowSeconds = 0.18f; break;
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case 4: PREFSMAN->m_fJudgeWindowSeconds = 0.16f; break;
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case 5: PREFSMAN->m_fJudgeWindowSeconds = 0.14f; break;
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case 6: PREFSMAN->m_fJudgeWindowSeconds = 0.12f; break;
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case 7: PREFSMAN->m_fJudgeWindowSeconds = 0.06f; break;
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// case 8: PREFSMAN->m_fJudgeWindowSeconds = 0.02f; break;
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default: ASSERT(0);
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}
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