Move Numbers graphics into separate Number asset folder

Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
This commit is contained in:
Chris Danford
2002-09-22 18:18:50 +00:00
parent 1d0c17dd0f
commit bce306dcdc
21 changed files with 168 additions and 147 deletions
+18 -18
View File
@@ -88,15 +88,15 @@ void ScreenMachineOptions::ImportOptions()
* impossible, and perhaps it *is* justice that even the CPU fails
* it. :)
*/
if( PREFSMAN->m_fJudgeWindow == 0.24f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 0;
else if( PREFSMAN->m_fJudgeWindow == 0.22f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 1;
else if( PREFSMAN->m_fJudgeWindow == 0.20f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 2;
else if( PREFSMAN->m_fJudgeWindow == 0.18f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 3;
else if( PREFSMAN->m_fJudgeWindow == 0.16f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 4;
else if( PREFSMAN->m_fJudgeWindow == 0.14f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 5;
else if( PREFSMAN->m_fJudgeWindow == 0.12f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 6;
else if( PREFSMAN->m_fJudgeWindow == 0.06f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 7;
// else if( PREFSMAN->m_fJudgeWindow == 0.02f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 8;
if( PREFSMAN->m_fJudgeWindowSeconds == 0.24f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 0;
else if( PREFSMAN->m_fJudgeWindowSeconds == 0.22f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 1;
else if( PREFSMAN->m_fJudgeWindowSeconds == 0.20f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 2;
else if( PREFSMAN->m_fJudgeWindowSeconds == 0.18f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 3;
else if( PREFSMAN->m_fJudgeWindowSeconds == 0.16f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 4;
else if( PREFSMAN->m_fJudgeWindowSeconds == 0.14f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 5;
else if( PREFSMAN->m_fJudgeWindowSeconds == 0.12f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 6;
else if( PREFSMAN->m_fJudgeWindowSeconds == 0.06f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 7;
// else if( PREFSMAN->m_fJudgeWindowSeconds == 0.02f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 8;
else m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 3;
if( PREFSMAN->m_fLifeDifficultyScale == 1.60f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 0;
@@ -121,15 +121,15 @@ void ScreenMachineOptions::ExportOptions()
switch( m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] )
{
case 0: PREFSMAN->m_fJudgeWindow = 0.24f; break;
case 1: PREFSMAN->m_fJudgeWindow = 0.22f; break;
case 2: PREFSMAN->m_fJudgeWindow = 0.20f; break;
case 3: PREFSMAN->m_fJudgeWindow = 0.18f; break;
case 4: PREFSMAN->m_fJudgeWindow = 0.16f; break;
case 5: PREFSMAN->m_fJudgeWindow = 0.14f; break;
case 6: PREFSMAN->m_fJudgeWindow = 0.12f; break;
case 7: PREFSMAN->m_fJudgeWindow = 0.06f; break;
// case 8: PREFSMAN->m_fJudgeWindow = 0.02f; break;
case 0: PREFSMAN->m_fJudgeWindowSeconds = 0.24f; break;
case 1: PREFSMAN->m_fJudgeWindowSeconds = 0.22f; break;
case 2: PREFSMAN->m_fJudgeWindowSeconds = 0.20f; break;
case 3: PREFSMAN->m_fJudgeWindowSeconds = 0.18f; break;
case 4: PREFSMAN->m_fJudgeWindowSeconds = 0.16f; break;
case 5: PREFSMAN->m_fJudgeWindowSeconds = 0.14f; break;
case 6: PREFSMAN->m_fJudgeWindowSeconds = 0.12f; break;
case 7: PREFSMAN->m_fJudgeWindowSeconds = 0.06f; break;
// case 8: PREFSMAN->m_fJudgeWindowSeconds = 0.02f; break;
default: ASSERT(0);
}