Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade Changed "hold START for options" to a Sprite
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@@ -1208,7 +1208,7 @@ NotesType GameManager::StringToNotesType( CString sNotesType )
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return NotesType(i);
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// invalid NotesType
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ASSERT(0);
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LOG->Warn( "Invalid NotesType string '%s' encountered. Assuming this is 'dance-single'.", sNotesType );
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return NOTES_TYPE_DANCE_SINGLE;
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}
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