Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade Changed "hold START for options" to a Sprite
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@@ -35,7 +35,7 @@ Combo::Combo()
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m_sprCombo.SetX( 40 );
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m_sprCombo.SetZoom( 1.0f );
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m_textComboNumber.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay combo numbers 5x3"), "0123456789%. :x" );
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m_textComboNumber.LoadFromNumbers( THEME->GetPathTo("Numbers","gameplay combo numbers") );
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m_textComboNumber.TurnShadowOn();
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m_textComboNumber.SetHorizAlign( Actor::align_right );
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m_textComboNumber.SetX( 0 );
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