Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade Changed "hold START for options" to a Sprite
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@@ -28,6 +28,7 @@ public:
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bool LoadFromFont( CString sFontName );
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bool LoadFromNumbers( CString sTexturePath ) { return LoadFromTextureAndChars(sTexturePath,"0123456789%. :x"); };
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bool LoadFromTextureAndChars( CString sTexturePath, CString sChars );
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void SetText( CString sText );
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