editor: show scroll segments in song timing
They function anyway in gameplay; there's no reason they should be special-cased out of the editor.
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+6
-9
@@ -920,17 +920,14 @@ void NoteField::DrawPrimitives()
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const TimingData &timing = *pTiming;
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// Scroll text
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if( GAMESTATE->m_bIsUsingStepTiming )
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for (i = 0; i < segs[SEGMENT_SCROLL]->size(); i++)
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{
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for (i = 0; i < segs[SEGMENT_SCROLL]->size(); i++)
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ScrollSegment *seg = ToScroll( segs[SEGMENT_SCROLL]->at(i) );
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if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
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{
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ScrollSegment *seg = ToScroll( segs[SEGMENT_SCROLL]->at(i) );
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if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
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{
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float fBeat = seg->GetBeat();
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if( IS_ON_SCREEN(fBeat) )
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DrawScrollText( fBeat, seg->GetRatio() );
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}
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float fBeat = seg->GetBeat();
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if( IS_ON_SCREEN(fBeat) )
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DrawScrollText( fBeat, seg->GetRatio() );
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}
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}
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