editor: show scroll segments in song timing

They function anyway in gameplay; there's no reason they should be
special-cased out of the editor.
This commit is contained in:
Devin J. Pohly
2013-07-18 14:35:53 -04:00
parent ef37e0036d
commit bcd90324c7
2 changed files with 7 additions and 10 deletions
+1 -1
View File
@@ -256,7 +256,7 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
* entirely time spacing (respectively). Occasionally, we tween between them. */
if( pPlayerState->m_PlayerOptions.GetCurrent().m_fTimeSpacing != 1.0f )
{
float bShowEffects = !( GAMESTATE->m_bInStepEditor || !GAMESTATE->m_bIsUsingStepTiming );
float bShowEffects = !GAMESTATE->m_bInStepEditor;
float fBeatsUntilStep = fNoteBeat - fSongBeat;
if( bShowEffects )
fBeatsUntilStep = GetDisplayedBeat(pPlayerState, fNoteBeat) - GetDisplayedBeat(pPlayerState, fSongBeat);